5.06.2012

At this point I want to start further developing my form, so I looked into how memories can alter in object in 3d space not only a users direction of travel.
Below are some the alterations to form which were the result of this thinking.

The first shows how the space allows users to walk up onto the building to bring them closer to the cliffs.

The second image below shows how the form upwards towards the Storey Bridge much like a users attention would when walking through the site.

Below s an image showing the progress of the form so far, more work needs to be done though especially with the progression of the types of differing technologies which would heighten the users experience within the space. I've outlined each area which I would like to progress further on the image below.


At this point though it started to become a bit more difficult to create a building which is entirely experienced in 3 dimensions on a singular plan level, therefore modelling tools were used to extrapolate the key ideas into the generation of form.

General Mass Making was used next to create key forms which could be used within the area to maximize the use space while still maintaining key paths of travel throughout the site.

The next step was to start looking at the space available and locate the areas which would  the most beneficial for each room/space depending on its inter-connectivity levels.
What follows is a general layout of areas spread across the 3 levels.


The next step was to look into the paths in which a user would travel once in this site due to the memories present. It should be noted that a constant memory would draw a user more gradually where as an intimate one would draw the user more dramatically.

Above is the result of these paths. These paths can then be defined as primary, secondary or tertiary paths depending on the amount of users that would use each path. To take further thought it would be essential to break down this area into specific zones. This allows us to start to understand the best use of each specific space depending on the historically sensitive memories already present within the site.


With specific areas defined it starts to layout the planning/footprint of the areas potential for further development. For example the creation of commercial space and an integration between the public and private sectors.

To further understand this idea of creating form from memories I began looking at digital tools for diagramming.

Above is what resulted you can see how there are 2 different types of memories within the site.
A while ago we were asked to find an artifact/totem much like they did in Inception. I hadn't chosen one until after doing this diagramming as I really couldn't find an object that would really help me bring all my ideas back to ground zero. I eventually took a a different perspective on the idea of choosing an actual object. I found the idea while listening to some old music I had.  It brought a new pesrpective on memories as they are something which can be evoked by not only sight but also all the other senses especially sound. I've attached a short video showing the song I chose as an "artifact" as well as the memories it evokes.


5.04.2012

What this led to next was looking at how these memories talked about in the previous assignment can be incorporated into a much larger area. The location chosen as there is much more importance based on the amount of memories present in the area. The new site location is pictured below.


To fully understand this change it was needed to be seen graphically via the use of mapping techniques, I started to overlay different areas to the site which would evoke different memories.

What I noticed is that at nearly all points there were memories influencing peoples decisions and movement throughout the space. What I then wanted to achieve was to understand how the users of the site would be affected and what are the possible paths that they would take. This is the result.

One of the main things our found with this exercise is that there seems to be kinds of memories within the site,
-Constant Memories
-Intimate Memories
Constant memories seem to pull people gradually as they would always be in the back of the inhabitants mind, for example the flooding of the river, and the story bridge. 
Intimate Memories on the other hand would pull a user more dramatically as due to their size they are not recognized until the user is within a certain range. The bunkers are a great example of these.

At this point though I started to become stuck for the next way to develop this idea, an attempt was made to create a 3-dimensional object to gain a better understanding.


This attempt was pretty much a failure... One thing I did get out of it though is that the memories of certain areas will pull in 3-dimensional as well as time therefore it may be used in form-finding at a later date.
After Using Processing for a small amount of time I was able to create a graphical representation as seen above. There were limitations though as it was a very steep learning curve as I had never used a coding program before. Overall though it did help me to start understanding the possibilities of diagramming out such a conceptual idea such as memories.

Attached below is a diagram showing the postcard and the parameters at work within the image.

What this image shows is that although the ideas are very conceptual in a sense it is still possible to create graphical representations of these ideas.